Brief - Time Haven Economy Design
Overview
Time Haven's economy is built on the foundation of resource management and cultural preservation, where players spend Time to save elements of dying realities while developing their Haven through discovered resources and collected Jinn companions. The economic system prioritizes engaging gameplay while providing opportunities for both casual enjoyment and deep investment.
Core Economic Systems
Expedition Resources
Time Energy
The primary expedition resource that governs all temporal activities:
Natural depletion during active exploration
Spent on time manipulation powers
Reverse: Restore collapsed structures, undo mistakes
Forward: Accelerate deterioration
Stop: Create temporary platforms/barriers, freeze enemies, stop projectiles
Slow: Tactical advantage, prevent injury from falling
Major expenditure for Warping discoveries to Haven
Replenishes between expeditions
Capacity can be upgraded through progression
Expedition Aids
Temporary resources found during missions:
Temporal Echos (restore Time Energy)
Ancient Tools (temporary abilities)
Safe Zones (pause Time depletion)
Cultural Catalysts (power enhancements)
Haven Development
Time Shards
Primary progression currency:
Earned through successful expeditions
Rewarded for daily activities
Granted for community engagement
Used for Haven improvements
Tradeable on marketplace
Building Materials
Multi-tiered resource system:
Basic Materials (Wood, Stone, Metal)
Cultural Materials (unique to each civilization)
Fusion Materials (created by combining cultures)
Special Materials (rare expedition finds)
Trading Systems
Jinn Marketplace
Primary player-to-player economy:
Seller-driven pricing
Visible price ranges and history
Commission fee structure
Rarity-based valuation
Development level tracking
Future Marketplace Expansion
Planned features for post-launch:
Land ownership
Cultural district templates
Player-created content
Customization items
Economic Flow
Core Loop
Spend Time Energy during expeditions
Recover cultural elements
Earn Time Shards and materials
Develop Haven capabilities
Improve expedition potential
Value Creation
Jinn collection and development
Cultural district advancement
Resource gathering and refinement
Knowledge accumulation
Haven expansion
Development Phases
Phase 1 (12-18 months)
Primary focus areas for development of the Time Haven MVP:
Core Expedition Gameplay
Time resource management
Basic rescue mechanics
Initial cultural interactions
Basic Haven Development
Simple building systems
Resource gathering
Cultural district foundations
Jinn Trading
Basic marketplace
Commission system
Rarity framework
Future Phases
Planned Expansions:
Enhanced Trading
Expanded marketplace categories
Player-created content
Advanced trading features
Deep Cultural Systems
Inter-cultural commerce
Fusion economics
District specialization
Social Features
Cultural events
Community challenges
Collaborative development
Optional Integration
Time Keeper's Pass
Meta progression system:
Daily login rewards
Community engagement bonuses
Special expedition access
Premium Jinn opportunities
Optional cryptocurrency integration
Cryptocurrency Connection ($RVV)
Potential future features:
Premium marketplace transactions
Special event participation
Exclusive content access
Community governance participation
Economic Balance
Resource Generation
Time Energy: Limited, renewable
Time Shards: Steady progression
Building Materials: Exploration-based
Marketplace: Commission-supported
Value Sinks
Haven development costs
Expedition preparation
Jinn improvement
Trading fees
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