Brief - Time Haven Economy Design

Overview

Time Haven's economy is built on the foundation of resource management and cultural preservation, where players spend Time to save elements of dying realities while developing their Haven through discovered resources and collected Jinn companions. The economic system prioritizes engaging gameplay while providing opportunities for both casual enjoyment and deep investment.

Core Economic Systems

Expedition Resources

Time Energy

The primary expedition resource that governs all temporal activities:

  • Natural depletion during active exploration

  • Spent on time manipulation powers

    • Reverse: Restore collapsed structures, undo mistakes

    • Forward: Accelerate deterioration

    • Stop: Create temporary platforms/barriers, freeze enemies, stop projectiles

    • Slow: Tactical advantage, prevent injury from falling

  • Major expenditure for Warping discoveries to Haven

  • Replenishes between expeditions

  • Capacity can be upgraded through progression

Expedition Aids

Temporary resources found during missions:

  • Temporal Echos (restore Time Energy)

  • Ancient Tools (temporary abilities)

  • Safe Zones (pause Time depletion)

  • Cultural Catalysts (power enhancements)

Haven Development

Time Shards

Primary progression currency:

  • Earned through successful expeditions

  • Rewarded for daily activities

  • Granted for community engagement

  • Used for Haven improvements

  • Tradeable on marketplace

Building Materials

Multi-tiered resource system:

  • Basic Materials (Wood, Stone, Metal)

  • Cultural Materials (unique to each civilization)

  • Fusion Materials (created by combining cultures)

  • Special Materials (rare expedition finds)

Trading Systems

Jinn Marketplace

Primary player-to-player economy:

  • Seller-driven pricing

  • Visible price ranges and history

  • Commission fee structure

  • Rarity-based valuation

  • Development level tracking

Future Marketplace Expansion

Planned features for post-launch:

  • Land ownership

  • Cultural district templates

  • Player-created content

  • Customization items

Economic Flow

Core Loop

  1. Spend Time Energy during expeditions

  2. Recover cultural elements

  3. Earn Time Shards and materials

  4. Develop Haven capabilities

  5. Improve expedition potential

Value Creation

  • Jinn collection and development

  • Cultural district advancement

  • Resource gathering and refinement

  • Knowledge accumulation

  • Haven expansion

Development Phases

Phase 1 (12-18 months)

Primary focus areas for development of the Time Haven MVP:

  1. Core Expedition Gameplay

    • Time resource management

    • Basic rescue mechanics

    • Initial cultural interactions

  2. Basic Haven Development

    • Simple building systems

    • Resource gathering

    • Cultural district foundations

  3. Jinn Trading

    • Basic marketplace

    • Commission system

    • Rarity framework

Future Phases

Planned Expansions:

  1. Enhanced Trading

    • Expanded marketplace categories

    • Player-created content

    • Advanced trading features

  2. Deep Cultural Systems

    • Inter-cultural commerce

    • Fusion economics

    • District specialization

  3. Social Features

    • Cultural events

    • Community challenges

    • Collaborative development

Optional Integration

Time Keeper's Pass

Meta progression system:

  • Daily login rewards

  • Community engagement bonuses

  • Special expedition access

  • Premium Jinn opportunities

  • Optional cryptocurrency integration

Cryptocurrency Connection ($RVV)

Potential future features:

  • Premium marketplace transactions

  • Special event participation

  • Exclusive content access

  • Community governance participation

Economic Balance

Resource Generation

  • Time Energy: Limited, renewable

  • Time Shards: Steady progression

  • Building Materials: Exploration-based

  • Marketplace: Commission-supported

Value Sinks

  • Haven development costs

  • Expedition preparation

  • Jinn improvement

  • Trading fees

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