Vision - Movement & Controls
Core Concept
Players should feel a connection to their character from the first moment of movement, with accessible controls that provide depth through natural combinations rather than complex inputs. Movement and combat flow together seamlessly, enhanced by time powers that feel like natural extensions of the character's abilities.
Key Principles
Immediate Response
Zero input lag
Snappy acceleration/deceleration
Quick direction changes
Forgiving but precise platforming
Smooth contextual animations
Natural Flow
Auto-mantling
Automatically climb obstacles up to waist height
Smooth transition animations
Can be interrupted at any time
Maintains momentum
Contextual Parkour
Jump toward climbable surface = wall run
Jump near ledge = grab and climb up
Sprint toward low obstacle = slide under
Fall near wall = wall slide
Double tap dodge near cover = take cover
Seamless Transitions
No animation lock
Cancel out of most actions
Smooth blending between states
Combat moves flow into movement
Movement flows into time powers
Predictive Pathfinding
Character slightly adjusts to hit platforms
Subtle auto-aim for jumps
Smart object avoidance while running
Smooth camera adjustments
Gentle guidance toward interactive objects
Generous Interaction distances
Wide grab detection for ledges
Forgiving timing for platforming
Smart context detection for actions
Clear visual indicators for interactions
Momentum preservation when possible
Satisfying Feedback
Visual effects (dust, trails, etc.)
Dynamic cloth/hair physics
Responsive sound design
Haptic feedback
Environmental reactions
Combat Integration
Contextual combos based on movement state
Auto-targeting with manual override option
Light and Heavy attacks chain into each other
Time powers seamlessly chain into combat
Jinn abilities complement basic moves
Player Experience Goals
Feel graceful and powerful immediately
Discover depth through natural play
Experience smooth progression of ability
Find creative combinations of powers
Enjoy movement even without combat
References
Genshin Impact - Accessibility with depth
Control - Power integration
Horizon Zero Dawn - Strategic accessibility
God of War - Combat fluidity
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