Vision - Time Haven Level Structure

Overview

Time Haven will feature a hybrid level system combining a seamless Haven with instanced expeditions. Haven uses World Partition for dynamic streaming of cultural districts, while temporal expeditions are separate levels accessed through narrative-justified loading screens.

Goals

  • Give players freedom to explore and expand Haven without interruption

  • Facilitate unique, detailed environments for different cultures

  • Maintain stable technical performance

  • Clear technical boundaries for future expansion

  • Efficient user of development resources

EXPERIENCE

Players explore Haven seamlessly, watching it grow as cultural districts blend naturally together. When venturing on expeditions, they experience a brief "temporal transition" as they travel to dying worlds. Each expedition feels distinct and carefully crafted, while Haven provides the continuous, evolving home players return to between missions.

Key Elements

  • Streaming-enabled Haven hub that can be expanded as needed

  • Separate expedition levels

  • Natural streaming boundaries

  • Dynamic district loading

  • Narrative-justified transitions

References

  • Dragon Age: Inquisition's hub structure

  • Destiny 2's social spaces

  • Mass Effect's Citadel hub

  • Baldur's Gate 3's area transitions

  • Genshin Impact's streaming approach

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