First Playable Build Scope
Core Experiences
Opening Sequence (Vancouver)
Basic movement/controls
Initial story setup
First power discovery (Reverse)
Emotional hook
Haven arrival
First Expedition (Aryavarta)
Small but complete pocket
Basic Time Vision
Time power usage
Simple rescue scenario
Resource collection
Haven Basics
Starting camp area
One small cultural district
Basic building placement
First Jinn companion
Resource management UI
Core Systems
Player Mechanics
Movement and camera
Time Vision scanning
Reverse ability
Warp (rescue) ability
Basic combat if ready
Time Resource
Energy meter
Power costs
Basic recharge
Safe zones
Expedition time limit
Minimal UI
Time Energy display
Objective markers
Interaction prompts
Basic menus
Resource counters
References:
Technical Requirements
Level Structure
Opening sequence
One expedition pocket
Small Haven area
Basic streaming
Loading transitions
References:
Save System
Basic progress saving
Resource persistence
Haven state
Character position
Collected items
Content Scope
Characters
Player character
First Jinn companion
1 - 2 NPCs to rescue
Basic dialog system
Environment
Vancouver sequence
One Aryavarta pocket
Starting Haven camp
Basic cultural district
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