Key Mechanics

Temporal Vision

  • Tap button to send a scanner-like pulse that highlights nearby interactable temporal faults

    • Different colors indicate different possible interactions

    • Faults pulse stronger as the timeline deteriorates

    • Jinn companions can help spot hidden faults

  • Time Vision pulse can be upgraded to reveal and extend the range of points of interest, shown as different colored indicators:

    • Characters to rescue (silver)

    • Cultural artifacts (blue)

    • Resources (green)

    • Potential Jinn (purple)

    • Story elements (gold)

    • Risky/unstable areas (red)

Time Manipulation Types

  • REVERSE: Restore collapsed structures, undo mistakes

  • FORWARD: Accelerate deterioration, make enemies die of old age in moments

  • STOP: Create temporary platforms/barriers, stop bullets in midair

  • SLOW: Buy time during combat and other tense situations, prevent injury from falling

  • WARP: Bend spacetime to “teleport” objects/people/yourself to the safety of Haven

Strategic Applications

  • EXPLORATION:

    • Identify possible points of interest

    • Create temporary platforms

    • Restore broken pathways

    • Break new paths through deterioration

    • Safe landing zones

  • COMBAT:

    • Create hazards for enemies

    • Remove enemy cover/platforms

    • Set up environmental traps

    • Create tactical advantages

    • Prevent taking damage

  • RESCUE:

    • Locate and save people, animals, resources and cultural artifacts

    • Return the player to safety, ending their current expedition

Limited Time

  • The player begins an expedition with a certain amount of Time that ticks down as they explore. When the player runs out of Time, the area will destabilize and disintegrate into the timestream, and the player will be forced to Warp back to Haven.

  • The player can spend Time to use their Time manipulation abilities. This deducts from the Time remaining on the current expedition.

  • Time manipulation abilities can be unlocked and improved over the course of the game.

  • Certain Jinn can have beneficial or detrimental effects on the player’s Time resource and the cost of their abilities.

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